testing multilib x86_64: 1 new and 0 removed package(s).testing extra x86_64: 151 new and 151 removed package(s).testing core x86_64: 15 new and 14 removed package(s).testing community x86_64: 241 new and 237 removed package(s).If you get for what ever reason an error with ZSTD not supported as archive format you can do this: wget More and more packages will have the zst extension from now on. You might also want to give our latest spin with NX-Desktop a try …Īs always we appreciate your input and feedback for the updates.Īrch updated their default compression to zstd. Also check out our current 19.0-pre4 ISOs and give us the needed feedback. If you like following latest Plasma development you may also like to check out our current version of manjaro-kde-dev, which we build on a regular basis against kde-git master packages. Latest Firefox-dev release plus updates to KDE-git.The issue with flatpaks and their internet connection got resolved.Please give us feedback if some is broken, especially in KDE! Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder.Check out the latest 19.0-pre4 ISOs for Gnome, KDE and XFCE! There will not be any high-level emulation of the BIOS functions for obvious reasons. Note that you will need the GBA BIOS image to use this. At the very least, hopefully this will be helpful to other emulators. On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system. This processor ended up using an ARMv3 CPU core. You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.įor a bit of backstory: this is basically a byproduct of SNES ST018 emulation. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. It's important to note that the GBA emulation has not been optimized yet. I'd of course love some help with bugfixes, if anyone is interested =) It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. It's not perfect by any means, but it's one of the better first releases I've put out. ScummVM Bios (toutes machines) AbandonwareĪs promised from the last news update, this release adds preliminary Game Boy Advance emulation. Besoin d'aide ? Foire aux Roms Arcade CPS1įinal Burn Alpha Arcade Megadrive PC-Engine TurboGrafx16 SuperGrafx Flippers PinMAME
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